Type " enablecheats" and press to enable cheat mode. While playing the game, press ~ to display the console window. Select the "Set Launch Options" button, and enter " -allowconsole" in the text field. In the Steam version, right click XCOM 2 in your Steam Library, then select the "Properties" option in the "General" tab. That's a perfect thing to think about when you're in the middle of it.Add the " -allowconsole" command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game. XCOM 2 shows that those hard choices may have consequences, but they also have endings. By turning to a game that turns this tough mindset onto something similar but distinctly fantastical, I found it easier to put reality aside for a few hours. Some of you will have had much harder choices to make, such as how we might be able to comfort ill family and friends without being by their side. How can we be safe when we leave the house to pick up supplies or exercise? How can we keep those who are less fortunate than us safe. Like many of you, this period in time will have been marked by periods of tough choices. I can only apologise to the soldiers who died because I felt like I was save scumming too much in the early game. Whether that's right or wrong is an argument for a different time, but controlling an element of the chaos that I can't in real life meant that things never got too frustrating. And friends, I save scummed the hell out of XCOM 2. The process of an attack, move, or decision failing and rebooting an old save file to do things differently. Of course, there's one key difference between real life and XCOM. The dice had landed in my favour on this shot, but would the rest? Those moments, fleeting relief for a second, feel all the more hardly won for how rare they are. The moment where my sniper (who got the nickname Top Shelf) took out half an Avatar's HP in a single shot on a 64% chance was a weird mix of elation and heightened tension. What tipped the tide of that battle was an unexpected critical shot. At that point, my sole focus was on taking out the Avatars who kept spawning into the fray, whose high hitpoints and range of abilities meant the longer they stood, the less likely my chances of survival. For every squad member, there were at least another three aliens. I was taking on the aliens at the heart of the Avatar Project with a battered and bruised squad who were outnumbered and significantly outgunned. The difference is that the chaos of real life can't be managed, whereas the chaos in XCOM can.įor instance, having managed to drag myself to the endgame, my options were various shades of bad. Every choice you make will have a consequence, no matter what, so the game becomes a minor reflection of our current stay-at-home state. But, for me at least, a huge part of the reason why XCOM 2 is a perfect game for this moment in time (outside of the fact that it is very good) is because XCOM 2 is a utilitarian dream. I realise that doesn't make this sound soothing or relaxing in the way other games people are turning to at the moment are. As the commander, your job is to guide your team in missions, slowly building a resistance across the globe, all while racing against the alien's 'Avatar Project', which you slowly learn more about as you play. Earth has been colonised by an alien force known as Advent, who present themselves as a benevolent force looking to usher in a new era for humanity, rather than the malevolent occupier who are abducting humans en masse for various nefarious reasons.
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If you've been holding off on trying XCOM 2, the set-up is simple. At least the threat in XCOM is extra-terrestrial, rather than a pandemic. Not that I'd imagine most are heading to a game which involves making constant decisions that could directly lead to the end of humanity. Why XCOM 2 and why now? Well, the news of the Switch re-release (opens in new tab) reminded me that I've been waiting for the right time to tackle XCOM 2 properly, and well, we all know that we've had a bit more spare time on our hands recently.